
QuickAtlas Master - Professional Sprite Atlas Generator
A downloadable tool for Windows
Stop Wasting Game Jam Momentum
Sprite packing is killing your flow. You're three hours into a jam, your sprites are scattered across 47 PNG files, and Unity refuses to load them. Your atlas JSON is broken—again.
You need TexturePacker, but you’re broke. You try ShoeBox, but it fails on 9-patch and CLI automation. You waste another hour Googling "free sprite packer" only to find tools that crash.
QuickAtlas Master ends this nightmare. Drag your folder. Click pack. Done.
The Problem: Manual Packing is a Trap
- Wasted Time: Manual packing eats 2–4 hours per project.
- High Costs: Industry standards cost $49.99/year and lock you into renewals.
- Broken Workflows: Unity
.metafiles break and Godot imports fail on non-power-of-two dimensions. - Zero Automation: Most free tools can't be integrated into build scripts.
The Solution: QuickAtlas Master
QuickAtlas Master packs sprites 240x faster than manual methods.
- Multi-Engine Export: Native support for Godot
.tres, Unity.meta, and generic JSON. - 9-Patch Auto-Detection: Borders are detected and preserved automatically.
- Batch Mode: Process entire folders with a single click.
- CLI Automation: Seamlessly integrate into your CI/CD build pipelines.
- Smart Trimming: Save texture memory with automatic transparency removal.
- GPU Optimization: Optional power-of-two output for maximum efficiency.
- Parallel Processing: Multi-threaded loading handles massive sprite sets instantly.
How It Compares
| Feature | Manual Packing | TexturePacker | QuickAtlas Master |
| Time per Project | 2–4 Hours | 15 Minutes | 10 Seconds |
| Cost | Free (Your Time) | $49.99 / Year | $14.99 Once |
| Batch Mode | No | Yes | Yes |
| 9-Patch Support | Manual Work | Yes | Yes |
| CLI Automation | No | Yes | Yes |
| Lifetime Updates | N/A | 1 Year | Forever |
Who Is This For?
- Game Jam Devs: Prioritize speed and get back to coding.
- Indie Studios: Professional features without the subscription burden.
- Solo Developers: Build automated asset pipelines that just work.
- Mobile Devs: Optimize texture memory usage with one click.
What You Get
- Standalone Windows .exe: No Python dependencies or complex installs.
- Lifetime Access: Includes all future updates and bug fixes.
- Priority Support: Email support with a 24-hour response guarantee.
- Commercial License: No revenue restrictions or "made with" watermarks.
Pricing
$14.99 — One-time payment. No subscriptions. No DRM.
System Requirements: Windows 10/11, 100MB Disk Space, 4GB RAM.
| Updated | 3 days ago |
| Status | In development |
| Category | Tool |
| Platforms | Windows |
| Author | iD01t Productions |
| Tags | Aseprite, asset-creation, dev, gamedev, Godot, python, spritesheet, texture-atlas, Unity, utility |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $14.99 CAD. You will get access to the following files:
Development log
- Quick Atlas - Version 3.2.1 Release Devlog90 days ago


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