<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Asset Batch Forge Devlog - itch.io</title><link>https://id01t.itch.io/asset-batch-forge</link><description>Trim, resize, flip, pad, recolor, convert and rename hundreds of game assets in one automated pipeline.</description><item><guid>https://id01t.itch.io/asset-batch-forge/devlog/1580913/introducing-asset-batch-forge-kill-the-asset-prep-gruntwork</guid><title>Introducing Asset Batch Forge: Kill the Asset Prep Gruntwork</title><link>https://id01t.itch.io/asset-batch-forge/devlog/1580913/introducing-asset-batch-forge-kill-the-asset-prep-gruntwork</link><pubDate>Fri, 10 Jul 2026 20:40:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NDEyMjYxLmpwZw==/400x224%23c/y78PQr.jpg"/><p>Hey everyone! Let’s be honest: the absolute worst, most mind-numbing part of shipping a game is asset management. Picture this: You have 200 newly rendered sprite files. Before they can go into your...</p>]]></description></item></channel></rss>